Showing posts with label HD. Show all posts
Showing posts with label HD. Show all posts

Jan 22, 2016

Screen Resolution Evolution

Now that the 2016 Consumer Electronic Show has ended, it seems appropriate to recap where we are with TVs and how we got here.

First, 3D TV is dead. Curved screens remain a hard sell. 4K TV is looking at a short life span as it is already being usurped by 8K TV. 8K may suffer the same fate unless TV and movie producers begin to crank out content capable of utilizing the new standards. In times past, we always waited for hardware to catch up to our needs, now we are waiting for content to catch up to hardware.

Sharp released its first 8K TV in 2015. The 85-inch LV-85001 costs $133,000. Samsung showed its 110-inch 8K TV in January, 2016. It also announced that a 11K TV is being developed for the 2018 Pyeongchang Winter Olympics. LG also showed off a 98-inch 8K TV in January, 2016. All of this advancement comes amid a current dearth of 4K content. These advances may still prove to be more resilient than the 3D revolution that never happened.

Advances in hardware and software continue to outrun battery capacity and bandwidth speed. Although bandwidth is less of an issue in Europe and other countries as the US continues to lag, mostly due to politics, not capability.

How we began the race comes from early television. For the first half-century of television, resolution was measured in lines per screen rather than pixels. TV resolution in the 1930s and 1940s had 240 to 819 lines per screen, improving upon previous resolutions. The new resolution used a display method known as progressive scanning, where each line of an image is displayed in sequence, in contrast to the traditional analog method where first odd and then even lines are drawn alternately.

In 1953, analog color TV had 525 lines, establishing the NTSC color standard. Europe followed up in the 1960s by introducing the 625-line standards. However, bandwidth barriers limited widespread adoption of analog HDTV.

In 1977, the Apple II introduced color CRT display to home computers by adapting the NTSC color signal. The Apple II achieved a resolution of 280 pixels horizontally by 192 pixels vertically. By the 1980s, home computer makers began using pixels (picture elements) as a unit of measure.

IBM introduced a VGA standard display of 640x480 in 1987. Since then, demand for digital videos and video games has driven resolution to greater and greater density. Desktop monitors are now a standard resolution of 2560x1600. Mobile devices range lower from 240x320 for the smallest devices.

During the 1990s, plasma TVs and LCD TVs moved toward thinner and lighter TVs. During 1996, digital was officially mandated by the US FCC as a new standard for future DTV/HDTV broadcasting. By 2006, LCDs became more popular due to better daytime viewing and lower prices. LCDs created colored images by selectively blocking and filtering a white LED backlight rather than directly producing light.

HDTV uses a resolution of 1920x1080p, equivalent to 2,073,600 pixels per frame, and known as 1080p. The 4K Ultra HDTV uses 3840x2160p, known as 2160p. This amounts to four times the amount of pixels and twice the resolution of HDTV, hence 4K. The newer 8K increases this eight times to 7680x4320.

OLED improved color by directly producing colored light, allowing for greater contrast. OLED TVs are also extremely thin, measuring in fractions of an inch.

When the iPhone 4 was released, Steve Jobs claimed that the human eye cannot detect smartphone resolution beyond 300 pixels per inch (Apple's limit at the time). However, many others have proven the eye can actually detect at least 900 or greater PPI.

Incidentally, it is the relationship of HD, 4K, 8K, etc., to screen size that makes the difference. Phone screens are small, so HD, 4K, etc., are a waste, as our eyes cannot perceive the difference. Distance between our eyes and the screen is also a factor, that is why many TV manufacturers show the optimal distance for viewing.

As TV sets grow, it takes more pixels to see the same clarity of picture that are needed on a smaller screen. The arguments of not being able to tell the difference between HD, 4K, and 8K are relative to size and distance from the screen. However, 8K is likely beyond the average household to notice any perceptible difference vs. 4K.

Jan 6, 2012

Video Glasses

Finally this technology is getting closer. I have been waiting for this since they first were developed a number of years ago. It was the same old story, high prices and low quality. Now, we are so close. The only thing missing is that they do not yet support wireless technology. Wouldn't it be nice to eliminate that monitor or TV screen and just wear cool glasses?

Vuzix has updated its line of video eye-wear and is compatible with both 2D and 3D content, the glasses can display an equivalent of up to 75-inch screen as seen from a distance of 10 feet and feature separate focus adjustment for each eye as well as adjustable eye distance and viewing angles. The lenses also come in different colors for the fashion conscious.
 
Weighing approximately 3oz with twin 1280 x 720 LCD, 16 million color displays with 35 degree diagonal field of view and 16:9 / 4:3 aspect ratio. Brightness, contrast, hue and color saturation are adjustable via on-screen controls and eye separation is also adjustable. It even has an adjustable nose bridge for folks that have a nose like mine.

Connectivity options include composite AV cable, component video cable and AV cable for most videophones, portable DVDs, and camcorders, but there's no HDMI input or wireless connectivity. These can also connect to PCs and laptops for game playing with VR head tracking. Using them with a camera is cool for those high, low, or behind shots where you do not have to keep your eye in the viewfinder.

Two rechargeable AA batteries provide up to three hours of video playback and reportedly can be replaced with lithium ion batteries offering up to seven hours. The video-glasses are available now from $169 - $499. I love technology.
http://www.vuzix.com/home/

Moverio is an alternative $770 pair of glasses that sports a 80 inch 3D experience and has a slot for a picture card and plays music. Not quite HD quality, but close. LINK   2012 may be the year for a breakthrough.